Tyrants of the Underdark pits 2 to 4 players against each other to take over territory in the tumultuous Underdark, mashing up deck-building mechanics with board control.
Designed by Peter Lee, Rodney Thompson, and Andrew Veen, and produced by Gale Force Nine, Tyrants of the Underdark is a competitive board game in which you play as a drow house recruiting monsters, cultists and demons to aid you in controlling locations such as Menzoberranzan and Blingdenstone. Using power and influence as resources, Tyrants of the Underdark features multiple strategies you can use in crafting your deck of minions. Be the spymaster infiltrating your enemy's strongholds or the deadly war-leader concentrating on assassinating enemy troops. No matter how you decide to play, whoever controls most of the Underdark at the end of the game wins, unless there's some hidden strategy in play.
Are you better at building with plastic bricks...or explaining how to do it? What if you have to build with your eyes closed or using only one hand? Or if you must explain it without speaking? Can you still be faster than your opponents?
Brick Party is a funny and frenzied game of crazy building! Reveal the special rule for the round, choose your teammate, and get ready. Then grab the blocks and build the shape you choose faster than the others! And in the next round? A new special rule, new partners, and new shapes...for a game that's never boring!
Every day in Mumbai, the bustling financial capital of India, hot lunches are hand-delivered to employees in workplaces across the city. These home-cooked meals, packed in tins called tiffins or dabbas, are picked up from the customer’s home, whisked off by bicycle to a sorting facility, loaded onto carts and wheeled to the train station, loaded onto a train car, unloaded, resorted, routed, and delivered (again, by bicycle) to recipients at work. Each tiffin is carried by multiple dabbawallas (delivery people) along the way. Despite more than 250,000 lunch deliveries every day, mistakes are rare.
In Tiffin, players represent dabbawallas working to deliver tiffins and earn rupees by starting tiffins on a route and contributing to successful delivery of their tiffins and those of other players. The more tiffins delivered on a single route, the higher the payout for each player participating in the deliveries.
Shortcuts speed things up, flat tires slow things down, and an ever-present competitor might get there first. The game ends when all delivery routes are complete and the player with the most rupees is the winner.
Evil trolls have stolen the treasure of the ancestors and the magical tribal amulet, now the Kaskarians fear the wrath of their ancestors. Brave heroes immediately set off with flying scaled griffins and fast cliff runners to reach the trolls' lair which lies at the bottom of the volcanic crater. The hero who plays their action cards cleverly, rescues as much treasure as possible, and snatches the magic amulet back from the evil trolls will become the big hero of Kaskaria!
In Fire! Fire! Firefighters!, players need to race their firetrucks through town in order to reach the fire first, but they can't be so reckless that they lose their firefighters along the way!
On a turn, each player reveals a location card, then arranges the town cards and firetruck tile in their starting locations. Each player then reveals a card showing the two firefighters that didn't make it onto the firetruck in time, and at this point players race to put the proper firefighter tokens onto their truck, then race their truck through town — placing a finger on the wooden dowel that fills a hole in their firetruck tile — to park next to both the hydrant and location on fire without losing any firefighters on the way. Whoever does this first claims their location card, and whoever collects the most cards wins!
Princess Mina - Jewel Matching Game is a memory game and jewelry-making kit in one!
To set up, lay out all of the tiles face down; the tiles come in different shapes — round, oval, octagonal, etc. — that match the shapes of cut jewels. On a turn, a player reveals two tiles, and if the tiles match, the player keeps them, stringing one of each on either side of their starting player tile, thereby creating a necklace with their winnings as the game progresses. In the end, whoever has the longest necklace wins!
Test your observational skills and hone your reflexes with the award-winning gameplay of Spot It!, a game of lightning-fast choices for a group of two to eight players. With dozens of awards and possible versions married to elegant gameplay, Spot It! has become a global phenomenon. The game functions on a simple mechanic—fifty-five circular cards, each of which features a number of symbols and has exactly one of those symbols in common with every other card in the deck. With five distinct mini-games, you can be sure that Spot It! will be different every time you play, and because it’s always your turn, there’s never any downtime!
Putting a Dory spin on the family favorite, Spot It! Finding Dory invites you to take a trip into the big blue with the beloved Finding Nemo characters. Join Dory, Nemo, and some brand new friends as they journey across the ocean in search of Dory’s long-lost family, encountering sharks, otters, seals, octopi, and more beneath the tumbling waves. The better you remember their names, the better luck you’ll have in the game. Don’t worry if you forget, though, you’re in good company with Dory by your side!