You're no longer looting and shooting on your own with Cash 'n Guns: Team Spirit. This expansion features rules for team play and enables a ninth player to take part in the action. It also introduces a deck of duplicitous mercenaries: twelve thugs-for-hire who can give your team a temporary advantage and who bring a deeper strategic dimension to the team game.
Seven new characters take seats at the table, including Boris, Natasha, the martini-wielding Maria, and the most awe-inspiring of all, Mama. They bring new surprises and powers with them, as well as a silencer that fits on your favorite weapon and three never-before-fired guns.
Archer: Once You Go Blackmail... takes the engine at the heart of Love Letter and adds intrigue, vice, and phrasing as well as new card effects.
In short, each player starts the game with one character card in hand; one character is set aside out of play. On a turn, a player draws one card, then plays one of their two cards, carrying out the effect of their character. Try to knock others out of the round or have the highest number in hand when the round ends. Win enough rounds, and you win the game.
Do you have a problem that needs fixing and you just don't know where to start? Perhaps there's some task that's beneath you? Then why not hit the button on your Meeseeks Box, summon up a Meeseeks (or three or eight), and let them help you out? That's their purpose! They want you to succeed and only get slightly angry if you don't.
In the dice-based Rick and Morty: Mr. Meeseeks' Box o' Fun Dice and Dares Game, you draw Request cards — simple things like "Make Me a Sandwich" or "I Want to be a More Complete Woman" — then roll your dice to see whether you complete the Request. If not, press the button and summon Mr. Meeseeks to help you out. He wants to help. He hates his existence. As soon as your Request is completed, he can cease to exist and everything will be just grand.
Don't disappoint Mr. Meeseeks. He will make you do all sorts of embarrassing and foolish things — if he doesn't simply kill you off, that is. The longer it takes for you to complete your Request, the more Mr. Meeseeks will appear. Soon, they may turn violent, so please do try your hardest. In the end, the player who scores the required number of victory points first wins the game. Score points by completing Requests and doing Dares...unless you're chicken.
Gear up for new ways to battle! Take control of Shiny Mega Gardevoir-EX to lay siege upon your enemies. Wield the dual powers of fire and water with the Mythical Steam Pokémon Volcanion. Use dual-type Pokémon to open the way to new, powerful strategies, and battle with the incredible Xerneas BREAK and Yveltal BREAK...all in the Pokémon TCG: XY—Steam Siege expansion!
The Pokémon TCG: XY—Steam Siege expansion includes:
Over 110 cards
8 new dual-type Pokémon
6 new Pokémon-EX, including two Mega Evolution Pokémon
7 new Pokémon BREAK
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Different sets of exotic animals, different terrains, and the omnipresent danger of mosquitos await in the jungle of Costa Rica, and the player explorers are here to collect sets of rare and exotic animals to rescue them from poachers. Collecting as many as you can of one kind is valuable, but having one of each kind can be beneficial, too. Just avoid being bitten too badly by the mosquitos!
In Costa Rica, all player take part in an expedition, with the active player of a turn deciding where to go and exploring a new tile. In clockwise order, each player must decide whether to leave this expedition and collect all of the animals seen so far, or whether to remain with the group to (hopefully) collect more animals later? Once a player does leave the current expedition, they remove their pawn from that group, collecting nothing else from it.
Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.