New Game Arrivals - Feb. 19, 2016

Linkage

Linkage is competitive card game that is simple to learn, yet offers lots of depth, forward thinking and replay-ability for 2 to 4 players. But best of all, Linkage was designed and themed around a process normally taught in high school biology, DNA Transcription, (when an RNA copy is made from DNA for protein synthesis or other in a cell) and in this way offers a unique, engaging and tactile experience for someone to familiarize themselves with this fundamental concept of biology.

In Linkage, DNA cards are randomly aligned side-by-side creating a DNA template strand. Players compete to build the most accurate RNA copy of this DNA Template by connecting their own RNA Cards side-by-side to match the DNA Template.

During a turn, players choose between one of four actions: Building onto their RNA Strand, Fixing their RNA strand, Mutating an opposing players RNA Strand, or Mutating the actual DNA Strand. Players can also pay (discard) cards from their hand to take extra actions during their turn.

Players are awarded points based upon the number of RNA Cards in their strand that correctly pair with the DNA template. The game can be played in as little 10 to 20 minutes but additional rounds can be added for a longer, more in-depth game. Multiple decks can also be added together for a game with more than 4 people, or a longer overall game.

 

Ion

ION: A Compound Building Game is a card drafting game where players select from a number of available Ion Cards and Noble Gas cards with the goal of creating sets of compounds and inert noble gases.

Here’s how the game is played: Each player is dealt eight cards, must select one of those cards and then passes the remaining. Players must choose to either bond (pair) their selected card with another Element Card or set it alone (possibly to form an ionic bond at a later time). Throughout the game, players gain additional points for building specific compounds which are listed on the Compound Goal Cards and have available a set of Action Tiles which award them additional moves throughout the game. Players score points based upon the quantity and type of neutrally balanced compounds they construct and noble gas sets they collect. After three rounds, players add their total scores from each round, subtract points from Action Tiles used, and the player with the most points wins!

 

 

Peptide

Peptide is an open-drafting card game with resource management elements. Basically, players compete to link amino acids side-by-side, forming what’s called a Peptide Chain (in biology, this process is called RNA Translation). In order to do so, players must first select from a number of available open-drafted face up cards, which in the game represent cellular organelles. Each organelle rewards players with either molecular resources or cellular actions. Final scores are based upon the types of amino acids in your Peptide Chain, and the player with the most points at the end of the game wins!

 

For Crown & Kingdom

The king lies weakened on his deathbed. His Majesty has but days to live, and has failed to produce an heir. Any of the local dukes or duchesses could be next in line, as long as they are able to gain the approval of the people. Each has set off on a heroic campaign. They vie for fame, for glory, for crown and kingdom!

In For Crown & Kingdom, players must use their teams of specialized emissaries to travel the kingdom, raise funds, obstruct opponents, and gain the support of the people. The first duke or duchess to gain support in every region will become the new monarch!

Star Realms: Colony Wars

Colony Wars is a deckbuilding game in the Star Realms series which is both a standalone box set for two players (featuring an 80-card trade deck, as in the original) and an expansion for the base Star Realms set that allows it to be played as a four-player game.

In Colony Wars, as in Star Realms, players will start with a fleet (deck) of 10 basic ships, and can spend Trade to acquire more powerful ships and bases from a central trade row of 5 cards. This row is continuously replenished by random draws from the trade deck. Many ships and bases deal Combat damage which you can use to attack your opponent and/or destroy their bases. When you reduce your opponent's Authority to zero, you win.

 

Mansions of Madness: House of Fears

An influential film director is holding a screening of his latest production in the abandoned estate Whale Manor, and you've been asked to attend! There's just one catch: Whale Manor is haunted by the spirits of dead actors, all of whom are cursed to relive the drama of their films again and again.

House of Fears is a print-on-demand story expansion for Mansions of Madness! This cinematic adventure by acclaimed novelist Tracy Hickman thrusts players into a living 1920s movie – but can they escape the horror before the film's tragic ending?

 

Odin's Ravens (new ed.)

Each morning, Odin, the father of the Gods, sends his two ravens: Hugin and Mugin out into the world to watch over the land. The players try to help the feathered spies along their way over the various lands of the northern hemisphere. To move the ravens, the players must play appropriate flight cards from their hands. They may also get help directly from Odin. With skillful use of the cards, a player can move his raven quickly over the land. This 2-player family card game takes about 30 minutes to play.

City of Iron 2nd ed.

In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.

  • Build a civilization in a Steampunk setting
  • Customize two decks of cards in a unique twist on deck-building
  • Choose your path- build a powerful economy or conquer everything in sight
  • Includes hundreds of lavishly-illustrated cards, an extra-large board, land boards, coin tokens, and more

 

Trans America

All aboard that's coming aboard! Choose your engine and start building your very own railroad network across America. As you lay down your tracks, you must strategically decide how you are going to connect five undisclosed cities before anyone else. Tunnels and bridges require extra tracks, but connecting to someone else's hub will afford you a much broader playing field. Be careful, though. Whoever you connect to can take advantage of your network, too! From award-winning designer, Franz-Benno Delonge, this game takes you back to the 19th century when travel was in the heart of every pioneer. Includes 1 game board, 85 tracks, 35 city cards, 6 start markers, 6 locomotives, 1 starting player card, and game rules. Takes about 30 minutes to play.