New Game Arrivals - February 12, 2016

Red Flags

Red Flags is "The Game of Terrible Dates"

In Red Flags, your goal is to use "Perk" cards to create the best date for "The Single" (the judge for this round). However, there is a catch. Players may also play "Red Flags" (bad traits) in an attempt to sabotage another player's hot date.

Each player has an opportunity to argue why their date is the best one for "The Single," who chooses which awful date wins...

Adventure Land

In Adventure Land, King Agamis rules from his castle. Rich cities, vast forests and rugged mountain ranges dominate the country. The large river is known to be lined with gold and the forests filled with medicinal herbs, but dangers lurk beneath the fog! Only the bravest adventurers dare to face the challenges. When you move your adventurer tactically and bravely fight the fog creatures, you'll win the favor of the king. Illustrated by Franz Vohwinkel and designed by acclaimed duo Wolfgang Kramer and Michael Kiesling who between them have won the highly coveted Spiel des Jahres award 5 times.

There are three different adventure scnerios to choose from, depending on the age/skill of the players:
-Adventure 1 (The Fellowship ) the simplest of the three adventures
-Adventure 2 (The Magnificent) a little more challenging
-Adventure 3 (Escape to the Cities) the most challenging because there are many things to pay attention to simultaneously

 

Karuba

Many moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.

 

Spookies

The haunted house looks even scarier than usual in the light of the full moon. The four brave friends and their dog dare to enter the haunted house, but who dares to climb the highest in Spookies?

Caution: Dice maneuvers that are too risky may take you further away from victory, so determine your own level of risk in your mission to collect as many "Spookies" as possible while you still can!

 

Ghost Blasters

The old clock tower is striking midnight! The three ghost hunters quickly reload their green goo ammunition in their handmade power pistols and enter the castle. Let the ghost hunt begin!

Together in Ghost Blaster, the players try to hit and trap the ghosts with the right amount of goo. Players must roll the dice in sequence and reveal the ghosts using the ghost hunter cards. Once the players have three of the same ghost cards face up, this ghost is caught and can no longer escape. But careful! If the players accidentally uncover a keyhole card, the ghost hunter is caught in the trap and must then go into the dungeon. Players can free him but that takes up valuable time! Their objective is to capture all of the ghosts before the ghost hour is over.

 

Titus Tentakel

Pirates and buccaneers get ready to set sail for a faraway island said to hold a hidden treasure of immense wealth — but beware of the giant octopus that guards the island. Everyday Titus Tentacle scares off the brazen little pirate monkeys who are out to steal his gold coins...

The star of Titus Tentacle is the octopod itself, which is placed in the center of the game board. Each player has two ships, and on a turn the active player rolls the color die, then moves one of their ships to the next empty space of that color on the game board; the ships circle the board clockwise with the goal of reaching Treasure Island. If a player rolls red, then they turn Titus Tentacle to what they hope is a favorable position, then they bop the octopus on the head, shooting out its limbs and (fingers crossed!) knocking over opposing ships. Any ships knocked over this way must return to start, but a couple of rocky locations along the path can provide safe haven.

If a pirate reaches Treasure Island, they take one gold coin, then return that ship to start. Whichever pirate first claims three gold coins wins!