Tokaido Deluxe Edition
Tokaido Deluxe Includes the base Tokaido game plus the first expansion Tokaido Crossroad in one deluxe container that has enough room to fit the next expansion, Tokaido Matsuri and space enough to place all of the cards in sleeves, fitting snugly into the game tray. Each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, players will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places. At the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler - which means that you'll have to be the one who discovered the most interesting and varied things. Tokaido: Crossroads, an expansion for the game Tokaido, will open up new doors and many new possibilities to make your journey even richer and more strategic.
Cockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, but with cards that show cockroaches, rats and stink bugs instead of queens, 10s and aces. The goal of the game is to force another player to collect 4 of any one type of critter.
The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players.
On a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., "Stink bug". The player receiving the card either
• Accepts the card, says either "true" or "false", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him.
• Peeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option.
The game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins.
In Cockroach Salad players create a common salad packed with lettuce, peppers, tomatoes and cauliflower – but they won't always be saying which ingredient they're adding to the bowl!
The 128 cards – 120 vegetable cards in the four types and eight "taboo" vegetable cards, two of each type that bear cockroaches – are shuffled and divided among the players. On a turn, a player plays the top card from his deck onto the central pile of cards, naming the vegetable as he plays it, e.g., "Pepper!" – except in the following situations:
• If his vegetable matches the previously played vegetable, the player must lie.
• If his vegetable matches the claim made by the previous player (perhaps because that player lied), then the player must lie.
• If he plays a taboo card, he shouts "Cockroach!" and the next player starts a new pile next to the first one so that the taboo card remains visible.
• If his vegetable matches a visible taboo card, he must lie.
Make a mistake or stumble or hesitate too long, and a player must pick up all cards played to that point in the game. The first player to run out of cards wins!
In Cheating Moth you want to get rid of all the cards in your hand before anyone else. Each player starts the round with a hand of eight cards, with one player (the oldest) receiving the guard bug - which stays on the table throughout the game - and one card being turned face-up to start a discard pile. The cards are numbered 1-5, with the majority of them having only numbers; some cards have special abilities that come into play when added to the discard pile or in a player's hand.
On a turn, a player places one card from her hand onto the discard pile; that card must be numbered exactly one higher or lower than the card on top of the discard pile. (The numbers wrap, so a 1 can be played on a 5 and vice versa.) If a player can't play a card, she draws one from the deck and her turn ends.
There's another way to rid yourself of cards, though: cheating! Throughout the round, you can make cards disappear by dropping them on the floor, hiding them up your sleeve and so on. You must keep your hand of cards above the table at all times, you can't vanish more than one card at once, and you can't rid yourself of your final card this way. The player with the guard bug - and only him! - can call out other players for cheating, and no one can cheat while the accusation is being resolved. If the accusation was false, the Guard must draw a card; otherwise the cheating player takes back the card she tried to lose, is given a card from the Guard's hand as additional punishment, and becomes the new Guard.
Cheating is a necessity as the "Cheating Moth" cards can't be played onto the discard pile, but must be disappeared via cheating. (The Guard, however, can play these cards as the Guard is not allowed to cheat.)
The animals are dressed up and ready to enter the "Beasty Bar" nightclub. Who will actually make it through the door?
Beasty Bar is a fun "take that" card game about party animals. The players play animal cards into a line, and each animal has a special power that can manipulate the order of the cards. Whenever five animals are present at the end of a turn, the two animals up front get to party while the one at the rear has to go home. Whoever manages to send more of her animals to the party than anyone else wins.
“Meow~ It looks so delicious!” Catty Fatty stares at the dried fish hung high on the shelf drooling. All cats are attracted wondering how they can reach the yummy fish beyond their leap. They come up with the idea of stacking on each other’s back so as to grab the fish. Let’s help them make a tower of cats!
Seven Cat Cards are dealt to each player. The game starts with the youngest player.
In clockwise order, each player takes a turn to roll the die, and acts according to the image shown on the die result.
The game ends immediately when one player gets rid of all Cat Cards in hand.