Ticket to Ride UK (delayed - arriving next week)
Ticket to Ride United Kingdom features two different maps on a double-sided board.
With the United Kingdom Map designed for 2 to 4 players, players will need to develop their technologies to be able to extend their network over the United Kingdom of Great Britain and Ireland during the 19th century. The double-sided map also features the board of Pennsylvania, a state full of railroad history where 2 to 5 players will invest in railroad companies to achieve victory.
Raptor (delayed - arriving next week)
Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.
Raptor is a card driven boardgame with tactical play and some double guessing. Players use their cards to move their pawns (scientists on one side, Mother and baby raptors on the other) on the board. Every round, the player who played the lowest ranked card can use the corresponding action, while his opponent has movement / attack points equal to the difference between the two cards values. The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies.
Bottom of the 9th
It's the bottom of the ninth inning. The game is tied. It's down to the home team to score one run to win it all. Unfortunately, the home team is staring down the league's best closer. A dice and card game for two players, Bottom of the 9th brings all the excitement of the final three outs of a baseball game into a compact 5-20 minute game session. With variable player strengths, bluffing/deduction and die-rolling, only the pitcher knows what's coming and the batter needs to keep his eyes peeled. Bottom of the 9th is played over the course of three outs, or four hits (for one run scored) - whichever occurs first. Bottom of the 9th includes tons of variable player powers, myriad customizable line-ups, the possibility of two added expansion packs and rules for advanced league and solo play to keep gamers wanting to play ball time and time again.
1831 Peyrebeille, France. Times are tough for the common man. It's all your family can do to make ends meet as lowly innkeepers. Together you hatch a plan, so diabolical it just might work. Preying upon the wealthy travelers who frequent your establishment you've been led to commit robbery and even murder! However, the greed has caught up with you and now it's everyone for themselves. The Bloody Inn is a devilish game that pits family members against each other in a battle to see who can walk away with the most francs. No crime is too sinister, no traveler is safe! Hey, an innkeeper has to do what an innkeeper has to do! CONTENTS: 78 Guest cards, 4 Player aid cards, An Inn game board, A First Player card, 20 10F (10-franc) Check tiles, 20 Key/Room Service tokens, 4 white Key tokens, 4 wooden player discs, 1 rulebook.
During the medieval goings-on around Orlans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orlans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate. In Orlans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
You know there is money in chocolate, but it doesn't just grow on trees. You need to control the links in the production chain to get your cut of the cash, to make sure the cocao flows through your businesses instead of your competitors'.
Sometimes you need to help your customers and suppliers to help yourself. If you are wily, you can figure out a way for your competitors to do the work for you. Create monopolies, cut off the supply chain, disrupt other players' finely honed plans — do whatever it takes to become King Chocolate.
The fruit of the cacao tree goes through six steps to become chocolate. You can control only a few of these steps, so you must work with your fellow chocolate makers to keep the chocolate flowing through the production chain. It sounds cooperative and friendly — but did we mention that the chocolate maker with the most money wins? Things always get complicated when money is involved.
To ensure your portion of the production process is used the most so that it earns you cash, occasionally you'll help your customers and suppliers. At the same time, you will attempt to crush your competitors, force others to help you, and manipulate the supply chain.
You'll do whatever it takes to become the king of chocolate.
Firefly Shiny Dice
Firefly Dice game is a "Press Your Luck" style dice game based on the Firefly Universe. Fast, fun gameplay. Play as the crew of the Serenity as you complete mission objectives. Do you press your luck for great rewards or risk losing it all to the Alliance? Play a full game in under 30 minutes! Here's how it's played. Firefly: Shiny Dice is played over a course of 3 rounds. In each round, each player will take a turn. Depending on the outcome of that turn, a player may take additional turns, in a row, pressing their luck, over the course of one round. Remember, this is a press your luck dice game, and while at first, it may seem easy to defeat your Foes, over time, your Crew will tire, and they will need to recoup! Danger lurks around every corner, but with smart teamwork, you can become the "Best in the 'Verse"!
Catacombs (3rd Edition)
Catacombs is an award winning action/dexterity based fantasy board game. The Third Edition of Catacombs is a major upgrade where every aspect of the product, including a full artwork conversion by the talented artist Kwanchai Moriya and improving the quality of the components. One player controls the Overseer, directing the monsters of the catacomb. The other player(s) control the party of four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes' special abilities must also be used effectively if they are to prevail. The main mechanic of Catacombs is for the players to flick wooden discs representing monsters, heroes, missiles and fireballs. Contact with an opposing piece inflicts damage but stun, poison, critical and other shot modifiers can create other effects.
Colt Express: Horses & Stagecoach Expansion
Here is the first expansion of Colt Express, Horses & Stagecoach. The Bandits are back and they are aiming for new targets. The shape of a stagecoach can be seen close to the train, like a promise of new loot to grab. From now, the outlaws can also rely on their horse and some refreshments during the game. But beware of their new enemies and events...
Camel Up: Super Cup Expansion
Witness the craziest camel race of all time get EVEN CRAZIER! As the season continues, the cursed pyramid unleashes its magic power and incites the camels to get a move on! Meanwhile, international reporters and photographers are on the spot, patiently waiting for the craziest camel-towers to stack up. Even the Egyptian high society has developed new betting techniques to profiteer. Can you make the most of these new assets and surprise the other players with the craziest bets imaginable? There's only one way to find out: Let's start the race!